Bevan, B., Gutwill, J. P., Petrich, M., & Wilkinson, K. (in review). Building Theory, Building Practice: Collaborative Research in the Informal Setting. Science Education.

Bowler, L. (2014). Creativity through “Maker” experiences and design thinking in the education of librarians. Knowledge Quest: Journal of the American Association of School Librarians. 42(5), May-June, pp. 59-61.

Brahms, L.J. & Werner, J. (2013). Designing makerspaces for family learning in Museums and science centers. In Honey, M., & Kanter, D. E. (Eds.). Design, make, play: Growing the next generation of STEM Innovators. (71-94). New York: Routledge.

Brahms, L. J. (2014). Making as a learning process: Identifying and supporting family learning in informal settings (Doctoral dissertation, University of Pittsburgh).

Brahms, L., & Crowley K. (in submission). Making sense of making: Defining the learning practices of an emerging STEM education movement.

Brahms, L. & Crowley, K. (in submission). Families who make together: Locating and tracing learning in the context of informal family activity.

Brahms, L. & Crowley, K. (in submission). Making in the museum: Launching a learning trajectory in an informal setting.

Brennan, K., Valverde, A., Prempeh, J., Roque, R., Chung, M. (2011) More than code: The significance of social interactions in young people’s development as interactive media creators. World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-Media). Lisbon, Portugal.

Buechley, L., Peppler, K. A., Eisenberg, M. & Kafai, Y. B. (2013) (Eds.). Textile Messages: Dispatches from the Word of Electronic Textiles and Education. New York: Peter Lang Publishers.

Burke, Q.. & Kafai, Y. B. (in press). DIY Zones for Scratch Designs in Class and Club. International Journal of Learning and Media.

Chan, J., Fu, K., Schunn, C. D., Cagan, J., Wood, K., & Kotovsky, K. (2011). On the benefits and pitfalls of analogies for innovative design: Ideation performance based on analogical distance, commonness, and modality of examples. Journal of Mechanical Design, 133, 081004-1-11.

Chan, J., Paletz, S., & Schunn, C. D. (2012). Analogy as a strategy for supporting complex problem solving under uncertainty. Memory & Cognition, 40, 1352- 1365.

Chan, J., & Schunn, C. D. (In press). The impact of analogies on creative concept generation: Lessons from an in vivo study in engineering design. Cognitive Science.

Christensen, B. T., & Schunn, C. D. (2007). The relationship of analogical distance to analogical function and pre-inventive structure: The case of engineering design. Memory & Cognition, 35(1), 29-38.

Christensen, B. T., & Schunn, C. D. (2009). The role and impact of mental simulation in design. Applied Cognitive Psychology, 23, 327-344.

Christensen, B. T., & Schunn, C. D. (2009). Setting a limit to randomness [or: ‘Putting blinkers on a blind man’]: Providing cognitive support for creative processes with environmental cues. In K. Wood & A. Markman (Eds.), Tools for Innovation.

DiSalvo, B., Roque, R., Stevens, R., Takeuchi, L., and Taylor, K. (2014) Learning with technology: Different perspectives from low-income families. Symposium for American Education Researchers Association (AERA). Philadelphia, PA.

Dorph, R. & Cannady, M.A. (2014). Making the Future: Promising Evidence of Influence. A report submitted to Cognizant Technologies by The Research Group, The Lawrence Hall of Science. University of California, Berkeley.

DuMont, M., & Lee, V. R. (2012). Material Pets, Virtual Spaces, Isolated Designers: How Collaboration May Be Unintentionally Constrained in the Design of Tangible Computational Crafts. Proceedings of the Tenth International Conference for Interaction Design and Children (IDC) (pp. 244-247). Bremen, Germany: ACM.

DuMont, M.* & Fields, D. A. (2013). Hybrid shmybrid: Using collaborative structure to understand the relationship between virtual and tangible elements of a computational craft. In N. Rummel, M. Kapur, M. Nathan, & S. Puntambekar (Eds), To see the world and a grain of sand: Learning across levels of space, time, and scale: CSCL 2013 Conference Proceedings, Volume 2, Short Papers, Panels, Posters, Demos & Community Events. International Society of the Learning Sciences: Madison, WI, 233-234.

Fields, D. A., Kafai, Y. B., Searle, K. A.* & Min, H. S.† (2012). Debuggems to assess student learning in e-textiles. Proceedings of the 43rd ACM technical symposium on Computer Science Education, p. 699.

Fields, D. A., Searle, K. A., & Kafai, Y. B. (2012, July). Functional aesthetics for learning: Creative tensions in youth e-textile designs. Proceedings of the Tenth International Conference of the Learning Sciences, Sydney, Australia.

Fields, D. A. & King, W. L.* (2014). “So, I think I'm a programmer now.” Developing connected learning for adults in a university craft technologies course. In Polman, J. L., Kyza, E. A., O'Neill, D. K., Tabak, I., Penuel, W. R., Jurow, A. S., O'Connor, K., Lee, T., and D'Amico, L. (Eds.). (2014). Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014, Volume 1. Boulder, CO: International Society of the Learning Sciences, pp. 927-936.

Fu, K., Chan, J., Schunn, C. D., & Cagan, J. (2013). Expert representation of design repository space: A comparison to and validation of algorithmic output. Design Studies, 34(6), 729-762.

Fu, K., Chan, J., Cagan, J., Kotovsky, K., Schunn, C., & Wood, K. (2013). The meaning of “near” and “far”: The impact of structuring design databases and the effect of distance of analogy on design output. Journal of Mechanical Design, 135(2), 021007.

Egan, P. F., Cagan, J. C., Schunn, C. D., & LeDuc, P. R. (2013). Design of complex biologically-based nanoscale systems using multi-agent simulations and structure-behavior-function representations. Journal of Mechanical Design, 135(6), 061005.

Gutwill, J. P., Hido, N., & Sindorf, L. (in review). An Evidence-based Framework for Observing Learning during Tinkering Activities. Curator.

Honey, M., & Kanter, D. E. (Eds.). (2013). Design, make, play: Growing the next generation of STEM Innovators. New York: Routledge.

Humphrey, T., & Gutwill, J. P. (Eds.). (2005). Fostering Active Prolonged Engagement: The Art of Creating APE Exhibits. Walnut Creek: Left Coast Press.

Jang, J., & Schunn, C. D. (2012). Physical design tools support and hinder innovative engineering design. Journal of Mechanical Design.

Kafai, Y. B., Peppler, K. A., & Chapman, R. (2009) (Eds.). The Computer Clubhouse: Constructionism and Creativity in the Inner City. New York: Teachers College Press.

Kafai, Y., Roque, R., Fields, D., Monroy-Hernandez, A. (2011) Collaboration by choice: Youth online creative collabs in Scratch. International Conference on Computers in Education (ICCE). Chiang Mai, Thailand.

Kafai, Y. B., Fields, D. A., & Searle, K.A.* (2012). Making learning visible: Connecting crafts, circuitry & coding in e-textile designs. In van Aalst, J., Thompson, K., Jacobson, M.J., & Reimann, P. (Eds.), The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012), Volume 1, Full Papers. International Society of the Learning Sciences: Sydney, NSW, Australia, 188-195.

Kafai, Y. B., Fields, D. A., & Searle, K. (2013). Making connections across disciplines in high school workshops. In L. Buechley, K. A. Peppler, M. Eisenberg, & Y. B. Kafai, (Eds.), Textile Messages: Dispatches from the World of Electronic Textiles and Education. New York, NY: Peter Lang Publishers.

Kafai, Y. B. & Burke, W. Q. (2014). Connected Code: Why children need to learn programming. Cambridge, MA: MIT Press.

Kafai, Y. B., Searle, K. A., Fields, D. A., Lee, E., Kaplan, E. & Lui, D. (2014). A Crafts- Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices and Perspectives with E-Textiles. Transactions on Computing Education. 14(1), 1-20.

Kafai, Y. B., Searle, K., Martinez, C., & Brayboy, B. (2014, March). Ethnocomputing with Electronic Textiles: Culturally Responsive Open Design to Broaden Participation in Computing in American Indian Youth and Communities. Proceedings of the SIGCSE meeting in Atlanta, GA.

Kafai, Y. B. & Peppler, K. A. (2014). Transparency reconsidered: creative, critical and connected making with e-textiles. In M. Boaler & M. Ratto (Eds.), DIY Citizenship: Participatory Practices of Politics, Culture and Media (pp. 300- 310). Cambridge, MA: The MIT Press.

Kafai, Y. B., Fields, D. A., & Searle, K. A., (in press). Electronic Textiles as Disruptive Designs: Supporting and Challenging Maker Activities in Schools. Harvard Educational Review.

Lee, V. R., & Fields, D. A. (2013). A clinical interview for assessing student learning in a university-level craft technology course. Paper presented at the III Digital Fabrication in Education Conference (FabLearn 2013), Stanford, CA.

Levine, M. & Santo, R. (2013). Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age. In Peterson, T. (Ed.) Expanding Minds and Opportunities: Leveraging the Power of Afterschool and Summer Learning for Student Success. Available at: afterschool-common-sense-shifts-expanded-learning-digital-age

Library As Incubator Project, posts about The Labs @ CLP:

Linsey, J., Tseng, I., Fu, K., Cagan, J., Wood, K., & Schunn, C. D. (2010). A study of design fixation, its mitigation and perception in engineering design faculty. Journal of Mechanical Design, 132.

Making Thinking Happen blog:

Mehalik, M. M., & Schunn, C. D. (2006). What constitutes good design? A review of empirical studies of the design process. International Journal of Engineering Education, 22(3), 519-532.

Norris (2014). Make-her-spaces as hybrid places: Designing and resisting self- constructions in urban classrooms, Equity & Excellence in Education, 47:1, 63-77.

Paletz, S. B. F., & Schunn, C. D. (2010). A social-cognitive framework of multidisciplinary team innovation. Topics in Cognitive Science, 2, 73-95.

Paletz, S. B. F., Schunn, C. D., & Kim, K. (2011). Intragroup conflict under the microscope: micro-conflicts in naturalistic team discussions. Negotiation and Conflict Management Research, 4, 314-351.

Paletz, S. B. F., & Schunn, C. D. (2011). Assessing group level participation in fluid teams: Testing a new metric. Behavior Research Methods.

Paletz, S. B. F., Kim, K., Schunn, C. D., Tollinger, I., & Vera, A. (2013). The development of adaptive expertise, routine expertise, and novelty in a large research team. Applied Cognitive Psychology, 27(4), 415–428.

Paletz, S. B. F., Schunn, C. D., & Kim, K. (2013).The interplay of conflict and analogy in multidisciplinary teams. Cognition, 126(1), 1-19.

Peppler, K., Gresalfi, M. Salen, K., & Santo, R. (in press, 2014). Soft Circuits: DIY Crafting with E-Fashion. Cambridge, MA: MIT Press.

Peppler, K., Gresalfi, M. Salen, K., & Santo, R. (in press, 2014). Short Circuits: DIY Crafting with E-Puppets. Cambridge, MA: MIT Press.

Peppler, K., Santo, R., Gresalfi, M. & Salen, K., (in press, 2014). Script Changers: Digital Storytelling with Scratch. Cambridge, MA: MIT Press.

Roque, R., Kafai, Y., and Fields, D. (2012) From tools to communities: Designs to Support Online Creative Collaboration in Scratch. Short paper to the 11th International Conference on Interaction Design and Children (IDC). Bremen, Germany.

Roque, R., Rusk, N., Blanton, A. (2013) Youth roles and development of leadership in an online creative community. Computer Supported Collaborative Learning (CSCL). Madison, WI.

Roque, R., Rusk, N., Beck, L., Chen, X. (2014) Family creative learning: Engaging parents and children as learning partners in creative technology workshops. Short paper to the 11th Annual International Conference of the Learning Sciences (ICLS). Boulder, CO.

Salen, K., Gresalfi, M., Peppler, K., & Santo, R. (in press, 2014). Gaming the System: Designing with Gamestar Mechanic. Cambridge, MA: MIT Press.

Santo, R. (2013). Towards hacker literacies: What Facebook’s privacy snafus can teach us about empowered technological practices. Digital Culture & Education, 5:1, 18-33.

Santo, R. (2012). Hacker Literacies: User-Generated Resistance and Reconfiguration of Networked Publics. In J. Avila & J. Zacher-Pandya (Eds.) Critical Digital Literacies as Social Praxis: Intersections & Challenges. Edited volume in the New Literacies and Digital Epistemologies series. New York: Peter Lang.

Santo, R. (2012). Hacker Literacies: Synthesizing Critical and Participatory Media Literacy Frameworks. International Journal of Learning and Media. Vol. 3, No. 3, Pages 1-5

Schunn, C. D., Lovell, M. R., Wang, Y., and Yang, A. (2008). Measuring Innovative Apples & Oranges: Towards More Robust and Efficient Measures of Product Innovation. Paper presented at the Studying Design Creativity conference. Aix-en-Provence, France, (March, 2008).

Schunn, C. D. (2010). From uncertainly exact to certainly vague: Epistemic uncertainty and approximation in science and engineering problem solving. In B. Ross (Ed.), Psychology of Learning and Motivation (Vol. 53).

Searle, K., Fields, D. A., Lui, D. & Kafai, Y. B. (2014). Diversifying high school students' views about computing with electronic textiles. In Proceedings of International Computing Education Research, ACM.

Sheridan, K., Clark, K. & Williams, A. (2013). Designing games, designing roles: A study of youth agency in an informal education program. Urban Education, 48 (5), 734-758.

Sheridan, K., Halverson, E., Litts, B., Brahms,L., Jacobs-Priebe, L & Owens, T. (in press). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review.

Titus, N., Schunn, C. D., Walhall, C., Chiu, G., & Ramani, K. (2008). What design processes predict better design outcomes? The case of robotics design teams. Proceedings of the Tools and Methods of Competitive Engineering Conference, Izmir, Turkey, (April, 2009).

Vaseduvan, V., Davis, R. Kafai, Y. B., & Lee, E. (2013, June). Joystick Designs: Middle School Youth Crafting of Game Controllers. In Ochsner, A. & Dietmeier, J. (Eds.), Proceedings of the Games + Learning + Society Conference, Madison, WI.

Vossoughi, S., Escudé, M., Kong, F., & Hooper, P. (2013). Tinkering, learning & equity in the after- school setting. Paper presented at Fablearn 2013: Digital Fabrication in Education Conference. October 27, 2013; Stanford, CA. uploads/Tinkering- Learning-Equity-in-the-After-school-Setting.pdf.

Vossoughi, S. (Under Review). What does the camera communicate? The politics and possibilities of video research on learning.

Vossoughi, S. & Bevan, B. (In preparation). White paper on Making and STEM learning for the National Research Council.

Wardrip, P.S., & Brahms, L. (in submission). Taking making to school.

Wilkinson, K. & Petrich, M. (2014). The Art of Tinkering. San Francisco, CA: Weldon Own.

Wyld, J. a prezi on Make and Montessori-